If that wasn't enough, it's not the only barrier to progress. The story behind both is different and the endings contradict each other, but it's not really interesting or at least presented well enough for the average gamer to want to play through both campaigns. For example, the first level for both requires you to erect a certain number of buildings to proceed, while a later level will see you rescuing an ally from an enemy stronghold. The levels mirror each other almost verbatim. If you have the patience to play both scenarios, you'll realise that the only real difference between the two is aesthetic. It would probably make for a good movie though. There's a lot of talk in the game and the manual about the motivations of each faction as well as certain individuals therein, but it's ultimately superfluous guff. Both are embroiled in a war caused by some magical portal bridging the two worlds. In case you cannot guess given the game's subtitle, one campaign features Orcs while the other has Humans.
There are two single-player campaigns, with multiplayer relegated to LAN. It's slow and cumbersome but despite all of that, it doesn't take away from one great historically significant game. Playing it now, you can tell it was developed before this style of game became more refined. Released in 1994, WarCraft: Orcs and Humans was one of the early examples of the Real Time Strategy genre, pre-dating the genre defining Command & Conquer series. Is the original game worth playing? Let's take a look. Yet there's been little mention of the series' strategic routes with Blizzard themselves choosing to forgo its origins to make way for the better-known MMORPG.
With all the hubbub surrounding the new blockbuster film, there's a lot of talk about the game it is based on World of WarCraft.